the animators for this movie had a snowflake generator so that every single snowflake in the movie was different and if you don’t think that’s really punk rock idk what to tell u
shame they couldn’t do that with women’s faces
This is the most enchanting thing I’ve ever seen.
“Do I attract you?
Do I repulse you with my queasy smile?
Am I too dirty?
Am I too flirty?
Do I like what you like?”
▣ Frozen (2013) visual development, by Lisa Keene
Scans from The Art of Frozen
I’m a bad boy and I need to dance
If I don’t dance, no romance
Feel like dancing? Dance for me
The first dance is always free!
Small Town Witch, Jimmy and Kitty
I had a long-winded explanation for this, but basically: I had a tiring day and drew some bb!Cecilos to unwind.
(Flower crowns are cute and all, but soft-meats-crowns are the way to go in Night Vale)
i kept thinking of these two dweebs when i hear this song, so. there it is
please full view for the love of god
My pre-new year resolution is to cut down on digital clutter and such, so in addition to going back through my likes I’ll also be working on culling the number of blogs I follow in the coming days. Please don’t take it personally if I unfollow you, I’m just trying to cut back on the amount of time I spend on tumblr.
her hair absolutely fazes through her arm
but hey at least she looks hot
can /you/ do any better?
I mean god damn are you people seriously going to pick at every little thing DID YOU NOT SEE HOW FUCKING BEAUTIFUL THE BACKGROUND WAS? HOW WONDERFULLY ANIMATED THE ICE AND SNOW AND MAGIC WAS?
Not to mention how INCREDIBLE her voice sounds in this scene
But no, is all ruined because a cartoon had her hair phase through her arm
um hi as a professional 3d animator this is actually really really sloppy of them and everyone should be pointing this out
first and foremost all the backgrounds and particle effects are pretty and shiny and nice and all but it doesn’t mean anything if your character animation isn’t up to snuff because you know that’s kinda what people go to see the movie for
second there are dozens and dozens of levels of quality control in the disney studios - i’ve seen shit a thousand times less noticeable than this get people torn apart during dailies by their instructors or their superiors
lemme tell you something when i was in school one time i had spent two weeks working out a piece where a guy jumps out of a filing cabinet and there was a four frame segment where the tip of his foot collided with the edge of the cabinet as he turned around
my instructors spent almost a full half an hour drilling me on it in front of the entire class because i was too lazy to go back and fix it
so no these guys have literally no excuse whatsoever they have the best and brightest in the business and all the money in the world to back it there is absolutely no reason for that kind of supreme laziness
I do understand that it was lazy, and yes, they could’ve gone back to fix it, but I’m just kind of hurt by the fact that the sheer beauty of the rest of the scene needs to be thrown awa because of this little slip up. I’ve seen next to nothing online about how amazing the rest of the scene looks but this is the billionth time I’ve seen the ‘OH GOD HER HAIR GOES THROUGH HER ARM’ comment.
I’ve seen worse fuck-ups in a movie. I had to watch hoodwinked.
Like damn why do we have to be so negative why can’t we just appreciate the good things?
because the good things are apparent and self-evident to people usually
the thing about the negative is that it needs to be acknowledged in order for people to improve and the fact of the matter is disney has gotten INCREDIBLY LAZY recently
they’ve used the same base mesh for the last three movies or so for most of their characters, they’re letting basic school-level mistakes get through, and they are making the greatest mistake you can make in 3d animation: believing that by making everything shiny and throwing in particle effects that it will cover up the animation
these are like, 2002-era mistakes here and disney of all companies has literally NO excuse to make them - they’ve gotten incredibly complacent and full of themselves and they think that just because they’re disney they can get away with anything they want and because of this as a whole their quality has drastically fallen
like the movie is pretty, no doubt - the particle simulation ability and incredible lighting software and layers and layers of shaders all look stunning!
but there are A LOT of problems with that movie, and it’s not even remotely just limited to sloppiness in the QA department (cough lack of poc and female representation cough and ripping apart the original tale that it’s based on cough couch) , and these things really, really, really, really need to be addressed - otherwise you’re going to let the biggest name in animation set a horrendous example
feel free to love the movie for what it is but don’t get on people for correctly pointing out the numerous flaws in it’s material
I can probably go watch hoodwinked and not catch any clipping, clipping is not a hoodwinked level error, it’s like a food fight level error, that’s how bad it is and that’s why a 3d artist cringes when they see it in a high budget movie
and just because it’s a cartoon doesn’t make it more excusable, if you saw some giant monster in pacific rim just phase their foot through a building, would it not destroy the suspension of disbelief?
For all you writers out there who want to create a language for your story.
When creating a new language, it’s important to think of these four things:
- Is it a spoken language?
- Is it a written language?
- Is it a sign language?
- Is it a combination of the above?
Once you’ve decided how your language exists, you can move on to the next steps:
- What culture does it belong to? Try reflecting the culture within the language. The Dothraki in A Song of Ice and Fire center their language around horses as spoken of in this article. Think of the sound and what emotions it could be compared to.
- How old is it? Decide how old your language is and its history. Language changes over time and borrows from other languages as it grows.
- Is it a dead language? A dead language is a language that is no longer used in ever day life. If there is a dead language (like Latin) in your culture, what records exist of it? Several cultures use the Latin name for species all over the world and English speakers use Latin phrases all the time. Does anyone study this language? Does anyone know how to pronounce it? Are there any missing pieces?
- Who uses it? Decide who uses this language. If it is spoken and there is more than one language used in the area, is there only a certain group of people who speak this language? If it is written, what is the literacy rate?
Once you’ve established the above, you’ll have down the basics of your language. Now we’ll move on to specific types of language:
- Alphabet: Again, really think of how you want it to sound. Create a phonetic alphabet for the spoken language and build the vocabulary off that.
- Vocab: If the language is used sparingly in your story, start with the phrases you use first. Create words for these. See how they sound together. Keep track of these words and their various forms (past, present, plural, singular, etc.).
- Grammar: Play with the sentence structure. In Latin, a verb is often at the end of the sentence. In Spanish, the adjective comes after the noun most of the time. Keep these structures consistent and don’t make it too confusing if you have trouble with this.
- Translate: Translate everything you have into the language you write in, even if you don’t use it. Write as much detail as you can about your languages to make it as authentic as possible.
- Style: What would be considered the “formal” style? If there is a written language, is the formal style used more often in writing than in speaking?
- Accents: Does the pronunciation of words differ from place to place? It most likely will if the language is widespread. Accents are influenced by other cultures and languages. The accents of the southwestern US came from English accents while other southern accents came from the influence of France and Jamaica.
- Stress: Know what syllables to stress. This will affect the pronunciation and overall sound of your language.Written Language:
- Alphabet: Create the written alphabet. There are a few ways you can do this. One is making new letters for each letter you have in the alphabet you write in and another is creating letters that stand for phonetic sounds. The shapes of the letters should be consistent throughout the whole alphabet for a better aesthetic appeal for for easier writing.
- Direction: Which way is this language written? From left to right? Right to left? Top to bottom?
- Translation: If this language is separate from a spoken language, can it be pronounced? Or only translated to read in another language?
- Accents: If you’re writing with the Latin alphabet, use accents sparingly. Make sure you know how they affect pronunciation before using them and don’t drench your language with them.
- Forms: How many forms of writing are there? Is there a lowercase and an uppercase?Sign Language:
- Gestures: Think of what gestures may exist in your culture. Are there any friendly gestures? Any offensive ones? How often are they used?
- Full Language: Is there a fully developed sign language? Was it created for those who are hearing impaired or for another reason? When writing this, don’t describe all the signs made unless what is being said might be important or meaningful to the story. Keep the description short.
- Name the Language: Calling the language the “common tongue” is overdone, boring, and just plain lazy writing. Give the language a name.
- Borrow: If you want, you can borrow root words from another language to base yours off of. You can also borrow grammar rules from other languages if you wish. Borrowing can often make this process easier for you and it may help readers familiar with the base language see the similarities in your new language.
- History: What is the history of the language? Was it once dead and then brought back? Are there any negative connotations with certain words? What are the histories behind these words?